~ 4/2/16 ~
“Learning can be Problematic. For one thing, it’s kind of hard work.” -- Raph Koster, A Theory of Fun
I’ll just cut to the chase - this is more a formal introduction than an expression of ideas. Parable Game Studios is the culmination of three years of brainstorming, between three geeks, over a lifetime of knowing that they each love video games. Myself (Elliott Iannello speaking...well, writing) and Jesse Lewis decided to co-found the company after dabbling around with creating a handful of really small games for school projects and teaching a Middle-School Game Design Summer Camp. Jesse and I have known each other since high school, meeting on the track team, and didn’t really realize we shared a similar vision for storytelling until a few years down the line.
We both believe that the best stories always have something simple and profound to teach at their core - and when you can get someone to not only listen but participate in the telling of the tale, you leave an indelible mark. The fun in games is, as that famous nanny once said, “a spoonful of sugar” that helps the lesson within the game go down smooth and stay there. Games are the only medium of storytelling that give the audience agency: the ability to participate. So here we both are now, trying to make games that impart ideas.
Circa 2014, enter Brian Buffon. Brian has become a good friend of mine over the last few years and does phenomenal work over at GameChurch, a Ministry all about engaging gamer and geek culture. Brian’s talent and passion - as well as a pretty good idea for what has become our first game - made him an easy choice to bring under the fold. He is able to contribute in matters of programming as well as art and design, while Jesse spearheads the art and visual style of our games and I do all the technical mumbo jumbo. We still all hold to the belief that the best game designs and mechanics could come from anyone at anytime, so when it comes to the actual “engineering of fun,” if you will, we all contribute.
We’re a small but happy team on a mission to make small games (for now) that teach primarily ethical and philosophical ideas through fun experiences; hence the name, Parable. As any good group of storytellers, we are taking influence from our personal Faiths and Beliefs as well as looking to the great fables and myths handed down from culture to culture. All the world we each have seen is the muse and we hope to make new things out of the themes we deem constant - those “things” the three of us find most deeply human. And so goes our motto: Do Good. Be Good. Play On.
~ Peace ~ EVI